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- //
- // Land No Pursuit unit AI file
- //
- // Behaviors:
- //
- // Keep an eye out for enemy units, BUT DON'T pursue enemies.
- //
- // Notes:
- //
- // Known Problems:
- //
-
- #include("Generic Attack.tai")
-
- Idle
- {
- AmIUnderAttack remove()
- }
-
- // Override these three transitions to inhibit pursuit
- CheckRange
- {
- UnitInWeaponRange true(FaceEnemyUnit) false(Idle)
- }
-
- FaceEnemyUnit
- {
- UnitInWeaponRange false(Idle)
- }
-
- AttackEnemyUnit
- {
- UnitInWeaponRange false(Idle)
- }
-
- #include("Generic Movement.tai")
-
- #include("Generic Death.tai")
-